Yannic Kugler
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I am Yannic Kugler. A Game Engineer currently living in Kempten

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My Work

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My Projects & Skills

26th October 2021

Software Engineering and Implementation of a Simulation

In my previous work as a paid intern, I was involved in engineering, implementing and optimizing a whole, entirely customizable and editable Simulation. It also featured a simply customizable Language System and a node based Editor, which were both designed and implemented by me.
26th October 2021

Audio Production

Even before I began studying Game Engineering, I produced music. It is a pure hobby of mine, that i already used multiple times at game jams to give some projects their gameplay / polishing.
26th October 2021

Knowledge of Blender

I like Indie games and with that in mind I am trying to have a wide field of competence for personal projects and for fun.
GitHub • 26th October 2021

Foxygine: Self Tought C++ Engine

Foxygine is a simple hobbyist C++ Engine with a Game object and Component System in Unity style syntax at its core.
26th October 2021

Realistic calculation of in-game sound using ray tracing

In this article the CPU or GPU is used to calculate physically approximated values for parameters of sound sources and the audio pipeline. The compute method heavily relies on ray tracing.
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About Me

Yannic Kugler

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